Jun 15, 2006, 02:19 PM // 14:19
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#21
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Dark Humans
Profession: Mo/W
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The solution
The solution:
Every single minion skill gets healthbars displayed just above it in the skillbar.
These healthbars will appear if you mouse-over the skill.
So say you have 10 bone fiends and then mouse over the animate bonefiends skill you would then see 10 small health bars popping up above the skill ( same width as the skill slot itself and the height say 1/5th of the skill slot )
The same would apply to all ally skills ( animations, charms, binding rituals, nature rituals. )
If you mouse over the skill a list of HP bars appear of all creatures that were created/charmed with that skill. If you click on one of the HP bars you select the creature of whom it is.
The same would apply to the vereta skills. If you mouse over those you would get a list of small HP bars of all minions that were bound to you by using that skill.
So in the worst possible scenario you would have 80 HP bars popping up. these would have a height of 16 skill slots so would reach to about the top of you're screen. But only when you mouse-over your vereta skill.
These pop-up minion health screens should work just like name tags, you keep seeing em until your mouse is no longer on the animating/charming/ritual skill or on the HP bars.
This would also allow pets to be removed from the party screen, it's extremely annoying as a monk if you're partying with say 5 rangers who have pets and you have to find the name of a ally that has to stay alive, sure it ain't a huge problem but i for one wouldn't mind to let the rangers take care of their own pets, it's not all that usefull to have their HP displayed. Monks generally won't heal em and other classes won't get much info at all from the bar. Rangers can just mouse-over their charm skill and check on their pet's HP.
So it would look a bit like the picture posted previously ( wich gave me inspiration ;p ) but with those HP bars on top of your animate/charm/ritual skills and only appearing if you mouse-over that skill.
IMHO this would be the best possible solution, no screens turning your interface into chaos, no other party members having any trouble with extra HP bars, easily usable with vereta's aura ( might have to make 2 rows of HP bars with this one, with the middle of these 2 rows in the middle of the skill slot )
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Jun 20, 2006, 11:48 AM // 11:48
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#22
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Ascalonian Squire
Join Date: Jun 2006
Guild: Pure Phoinex
Profession: N/
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OH yeah how do u get a pic under ur name?
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Jun 20, 2006, 11:50 AM // 11:50
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#23
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Ascalonian Squire
Join Date: Jun 2006
Guild: Pure Phoinex
Profession: N/
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and is the vereta skill an elite?
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Jun 20, 2006, 11:53 AM // 11:53
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#24
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Ascalonian Squire
Join Date: Jun 2006
Guild: Pure Phoinex
Profession: N/
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By the way it says im a N/E but i can be N/E,N/Me,N/Mo,N/Rt and N/R just so u all know.
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Jun 20, 2006, 11:56 AM // 11:56
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#25
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Ascalonian Squire
Join Date: Jun 2006
Guild: Pure Phoinex
Profession: N/
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Any1 here lower than lvl 20 on guild wars?
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Jun 20, 2006, 12:02 PM // 12:02
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#26
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Ascalonian Squire
Join Date: Jun 2006
Guild: Pure Phoinex
Profession: N/
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do i have a pic?
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Jun 20, 2006, 12:18 PM // 12:18
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#27
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Ascalonian Squire
Join Date: Jun 2006
Guild: Pure Phoinex
Profession: N/
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Can u see ur own picture?
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Jun 20, 2006, 02:06 PM // 14:06
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#28
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Nightmare Hand, what are you doing?
Why so many responses?
Verata's spells are not elites. They are all found in Prophecies only.
You should be able to see your own picture after you post.
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Jun 20, 2006, 03:22 PM // 15:22
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#29
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Ascalonian Squire
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I'm all for a minion panel!!
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Jun 21, 2006, 11:49 PM // 23:49
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#30
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Ascalonian Squire
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Ok, so what about an easy solution? MM's already have an "enchantment" icon for summoned minions. What if you could click on the icon, to select the minion with the lowest health? This way you could nova, or spikeheal the minion.
I admit that it wouldn't be so versatile as a separate minion bar/window, but this could be done without altering the game interface in any way.
And if you think about it, 90% of the time a MM will use spike skills on the minion with the lowest health. The only exception is the Flesh Golem, which could have a separate "elite minion" icon, but this is only for the truly decadent, who can't find a minion which is taller than most of the players/minions/monsters.
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Jun 22, 2006, 09:15 AM // 09:15
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#31
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/Me
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Quote:
Originally Posted by Nightmare Hand
Can u see ur own picture?
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if you really need to increase your post count, go play kiwi or the guy above me, that's what it's for.
Quote:
Originally Posted by Sir Moak
Ok, so what about an easy solution? MM's already have an "enchantment" icon for summoned minions. What if you could click on the icon, to select the minion with the lowest health? This way you could nova, or spikeheal the minion.
I admit that it wouldn't be so versatile as a separate minion bar/window, but this could be done without altering the game interface in any way.
And if you think about it, 90% of the time a MM will use spike skills on the minion with the lowest health. The only exception is the Flesh Golem, which could have a separate "elite minion" icon, but this is only for the truly decadent, who can't find a minion which is taller than most of the players/minions/monsters.
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I think a minion panel would be less work to code in, and more functionnal :
- I was born a monk, so I like staring at my little panel of red bars
- you won't always target the lowest-life minion : you can sometimes see there's just not enough time to cast Death Nova, or lowest life is a minutes-old Fiend, so what's the point.
- I can see that lump of flesh alright. It's just that with the clumping around targets, it can be hard select.
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